Monthly Archives: January 2013

More about Attributes

Last time I talked about Contracts, now I’m going to talk about Attributes!

Attributes are your employees’ level, kind of. It defines how much an employee can work in one day. So the higher it gets, the faster he works.

There are 4 different types of attributes:

  1. Developers have Programs
  2. Designers have Images
  3. Sound Engineers have Sounds
  4. Writers have Words

An employee can only work on one attribute at a time, as defined by his job. (So if an employee is a Developer, he will only work on Programs)

But employees can change jobs! So if one day you want to have one more Designer and you don’t need a Developer, you can change a Developer to a Designer to help you get better result on your work.

I hope this explains a bit more about how the game works!

The Vision #2

This is part 2 of “The Vision” article”, go check it out if you haven’t yet before reading this one!

Another week, another round of ideas, so much is happening right now! I never knew I could attract that much attention with my game. I’m very proud and excited to see this pleases so many people! So let’s keep it up and head towards that finish line!

One great big THANK YOU to all supporters, lurkers and commenters! Everytime I see someone react about the game, good or bad I can’t help myself but smile like a dumb, really happy dog that looks at his bone with delight. Thanks so much, your support is very appreciated!

You already know that Indie Game Story is a game studio simulation game. This means that every tiny detail should be modifiable, expandable and exploitable.

So based on that idea, I spent some time thinking about customization. How deep should this go? Would people like to spend hours customizing their offices? I guess so!

Without exposing too much “spoiler alert content” I’d like to talk about what part of the game will be customizable.

Every element of the office should be.

By this I mean, desks, chairs, plants, carpets, computers, etc. But I needed something more, a better reason to customize your office than simply “I like it better in blue”.

I personally don’t like in-game customizations (Eh I’m one of a kind eh?) so that’s why I decided to add bonuses to those elements.

So a better computer would be more efficient, a better chair would make the employee’s energy decrease slower, etc.

The only negative point I could find with this is the whole “World of Warcraft” gear appearance problem. Let me explain myself here:

In WoW you had to wear better gears to get better results. But more often than not, those gears looked like crap but you had no other choice than to wear it anyways since it was so much stronger. You see the point? I don’t want people to have super ugly offices for the sole reason of stats.

I’ll find a way for sure, but that’s for another article!

Thanks for reading and don’t forget to check out our UserVoice page, share your ideas and contribute!

Development Update #1

Here’s a new kind of article on the blog! Development Updates will be posted at least monthly and will talk about what’s new in the game, what has been added, removed, modified, etc.

Don’t worry, no spoiler alerts!

So this month, this happened:

  1. Added game music and all core functions to play and loop music.
  2. Created all pixel art for all the game, and still improving it almost every day.
  3. Added a “direction pointer” for when you click on an employee and right click at some place, the game now shows an arrow to where the employee is heading.
  4. Added myself to the game (why? MYSTERIES!).
  5. Modified the office layout to add a new desk (since there’s 4 different types of employee, I guess 4 desks is a good starting point!).
  6. Added speech bubbles so your employee can respond to you and tell you what’s up when something’s wrong.
  7. Added new character models for employees.
  8. Every employee makes a sound when they work (typing sound), so if a contract is ongoing and you don’t hear keyboards, ask yourself some questions to your employees!
  9. Many bugs fixed in the time/day cycle of the game.
  10. Employee now has energy that decreases every time they work.

That’s about it for the changes this month. Phew, there’s a lot going on lately!

If someone has any questions, don’t forget about the UserVoice page (you can see a feedback link in the header).

Thanks for following IGS’ development, every tiny bit of support is greatly appreciated!

– Tommy