Monthly Archives: March 2013

Starting Area Update!

Hey fellow IGS fans!

This week’s Screenshot Saturday is a second draft for the starting area. It now features new awesomely lame things such as a water heater, a washing machine, etc.

UPDATE: Here’s the final draft before integrating it into the game!

Starting Area Final Draft!

Starting Area Final Draft!

Why? Because it’s where you start, it’s crappy, it’s not an office, and it’s the hard way to start your indie game developer career. Like we’re all doing in real life. I want the game to be fun but still to simulate an indie game developer’s life kinda accurately. It may not be how we all began but it’s how most of us did begin 😉

Hope you enjoy the new shot, stay connected for more soon!

Didn’t have the chance to contribute to the Indiegogo Campaign?

Here is your chance! By popular demand, we introduced a brand new donation page on the website. So you can now all get excited of getting your own character in the game and other awesome goodies!

Interested? Here’s the page!

Some might ask, why? Because you demanded it, we fundraised with Indiegogo and it was alright for us. But newer fans didn’t get the chance to get their face into the game for example, so for them we decided to bring this page up.

If you have any questions concerning donations, do not hesitate to contact us by email at info@indiegamestory.org or on Twitter using @IndieGameStory2

Thanks for being so awesomely wonderful!

The Vision 2.0

We’ve been hard at word these last weeks, and we’ve been keeping secrets as well which isn’t usual coming from us.

The game needed a twist, something more to it, something to make it shine from other titles. That’s why we’ve been thinking very hard about the tiny details and figured a lot of stuff out about the game’s vision.

That’s why this article’s title is The Vision 2.0.

New objects, surprises!

Please keep in mind that this is the game’s vision and proposed ideas. Many of them will be implemented in the game but some others might not.

Basically the whole thing has changed. Time for example has taken a realistic twist with day/night cycles with actual date & time. So a day might last two minutes instead of alpha’s 3 seconds.

Employees have been totally rethought. Now there will be multiple employee classes. Janitors will work during the night to clean the office while IT Guys work during the day to support the others employees and to fix their broken computers.

Another huge step will be the introduction of a main character. At the beginning you will have to choose someone you want to represent yourself in the game (indiegogo backers will be in this character list, there might be other occasion to get on that list later) and this chosen character will be your main character. You’ll be reading his thoughts, talking with him, help him take important decisions about the office and its personal and other actions will depend on that character. This will bring a bit more personality and story to the game, with a more intimate feeling.

The game won’t be right-click-to-move anymore. At least not all of it. Employee AI will be fully implemented giving them the ability to fl their own needs, work, go home, take decisions, etc. Why? Because of how big it can get.

A powerful engine will perfectly handle hundreds of employees on the screen at the same time. So you will be able to start alone in your mom’s basement and end up as world known gaming studio with hundreds of employees!

Finally we’ve been thinking about a real-estate system. The game would feature a way of visiting new offices, with the possibility of buying/renting them and then build everything from the ground up. There’s also many surprises about the building part of the game but this will be for another article!

Basically the idea started small, and it starting growing everyday. Dozens of notepads away, the idea became a real mature vision, something of its own and I cannot wait until next demo!

Thanks for your interest, there’s a lot more coming for IGS so stay tuned!
Meanwhile follow us on Twitter at @IndieGameStory2

Indie Game Story gets a new website!

Hi everybody!

I was looking at the old development blog and thought that it lacked structure, it was an old school blog nothing more.

So I decided to take some time this evening to roll up a new website with better navigation, more element that could convince people about the project, a better menu, etc. I hope everybody is happy with this one, I’ll be posting a lot in the next weeks about an exciting turn with the project!

It also features a web chat! Come and join us!

Stay tuned!